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M-CODE |
CITATION |
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1 |
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Gaikwad, M. R., & Pardeshi, N. G. (2016). Text Extraction and Recognition Using Median Filter. |
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2 |
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Wang, Y., Zhou, Y., Liu, D., & Tang, Z. (2015). Comic storyboard extraction via edge segment analysis. Multimedia Tools and Applications, 1-18. |
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3 |
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Heyvaert, p., de nies, t., van herwegen, j., vander sande, m., verborgh, r., de neve, w., ... & van de walle, r. (2015). Using EPUB 3 and the Open Web Platform for Enhanced Presentation and Machine-Understandable Metadata for Digital Comics. ues for n the A nd Cit enness, 37. |
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4 |
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Le, T. N., Luqman, M. M., Burie, J. C., & Ogier, J. M. (2015, August). Content-based comic retrieval using multilayer graph representation and frequent graph mining. In Document Analysis and Recognition (ICDAR), 2015 13th International Conference on (pp. 761-765). IEEE. |
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5 |
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Wang, Y., Zhou, Y., & Tang, Z. (2015, August). Comic frame extraction via line segments combination. In Document Analysis and Recognition (ICDAR), 2015 13th International Conference on (pp. 856-860). IEEE. |
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6 |
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Flores-Medina, M., Flores-GarcÃa, F., Velasco-MartÃnez, V., González-Cervantes, G., & Jurado-Zamarripa, F. (2015). Monitoreo de humedad en suelo a través de red inalámbrica de sensores. TecnologÃa y ciencias del agua, 6(5), 75-88. |
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7 |
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Molnar, A., Virseda, J., & Frias-Martinez, V. (2015). Insights from EducaMovil: involving teachers in creating educational content for mobile learning games. Journal of Interactive Learning Research (JILR), 26(2), 209-221. |
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8 |
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Mohamed, J. (2015). An improved strategy to support multiple qos assessment for selecting content adaptation services (Doctoral dissertation, Universiti Tun Hussein Onn Malaysia). |
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9 |
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Le, T. N., Luqman, M. M., Burie, J. C., & Ogier, J. M. (2015). A Comic Retrieval System Based on Multilayer Graph Representation and Graph Mining. In Graph-Based Representations in Pattern Recognition (pp. 355-364). Springer International Publishing. |
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10 |
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Liu, X., Li, C., Zhu, H., Wong, T. T., & Xu, X. (2015). Text-aware balloon extraction from manga. The Visual Computer, 1-11. |
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